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	<title>The Electric Sheep Company &#187; Announcement</title>
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	<link>http://www.electricsheepcompany.com</link>
	<description>The Electric Sheep Company is an Emmy award-winning creator of virtual worlds and social games for major brands and media companies.</description>
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		<title>ESC speaking at Casual Connect, Seattle WA, July 23, 2009</title>
		<link>http://www.electricsheepcompany.com/2009/07/esc-speaking-at-casual-connect-seattle-wa/</link>
		<comments>http://www.electricsheepcompany.com/2009/07/esc-speaking-at-casual-connect-seattle-wa/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 20:16:43 +0000</pubDate>
		<dc:creator>ESC</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://www.dev.electricsheepcompany.com/?p=95</guid>
		<description><![CDATA[On July 23, 2009, Sibley Verbeck, ESC CEO, will be speaking at Casual Connect in Seattle, WA. Sibley is joining a panel of folks from Metaplace, Unity, and XPD Media, led by Mark Friedler, the founder of GameDaily. The panel description is as follows:
The World of Warcraft gets all the press and attention, but the [...]]]></description>
			<content:encoded><![CDATA[<p>On July 23, 2009, Sibley Verbeck, ESC CEO, will be speaking at <a href="http://seattle.casualconnect.org/content.html#friedler">Casual Connect in Seattle, WA</a>. Sibley is joining a panel of folks from Metaplace, Unity, and XPD Media, led by Mark Friedler, the founder of GameDaily. The panel description is as follows:</p>
<p style="padding-left: 30px;"><em>The <em>World of Warcraft </em>gets all the press and attention, but the truth is millions of gamers are logging on to casual MMO’s and virtual worlds every month. Over the last 18 months, more investment capital has been poured into this segment than any other in the games industry. Come and learn which companies will be winners of this growing category.</em></p>
]]></content:encoded>
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		<item>
		<title>ESC speaking at Digital Hollywood</title>
		<link>http://www.electricsheepcompany.com/2009/05/esc-speaking-at-digital-hollywood/</link>
		<comments>http://www.electricsheepcompany.com/2009/05/esc-speaking-at-digital-hollywood/#comments</comments>
		<pubDate>Fri, 01 May 2009 16:00:33 +0000</pubDate>
		<dc:creator>ESC</dc:creator>
				<category><![CDATA[Announcement]]></category>

		<guid isPermaLink="false">http://www.dev.electricsheepcompany.com/?p=68</guid>
		<description><![CDATA[Join ESC at Digital Hollywood in Los Angeles at the following sessions:
Sibley Verbeck, CEO, joins a workshop with folks from Sony Online Entertainment, Gaia, IMVU, Turbine, RocketOn, PaymentOne
Tuesday, May 5th
Special Workshops
2:15 PM – 3:30 PM
Workshop B:
Virtual Worlds, Virtual Economies, Virtual Goods and Services and Virtual Gaming
Bernie Yee, Executive Producer and Head of Game Development, joins [...]]]></description>
			<content:encoded><![CDATA[<p>Join ESC at Digital Hollywood in Los Angeles at the following sessions:</p>
<p>Sibley Verbeck, CEO, joins a workshop with folks from Sony Online Entertainment, Gaia, IMVU, Turbine, RocketOn, PaymentOne</p>
<p style="padding-left: 30px;"><em>Tuesday, May 5th<br />
Special Workshops<br />
2:15 PM – 3:30 PM<br />
Workshop B:<br />
Virtual Worlds, Virtual Economies, Virtual Goods and Services and Virtual Gaming</em></p>
<p>Bernie Yee, Executive Producer and Head of Game Development, joins a panel with folks from Microsoft, AOL, Zynga, DoubleFusion, Machinima.com, and Norwest Venture Partners:</p>
<p style="padding-left: 30px;"><em>Tuesday, May 5th<br />
9:00 AM &#8211; 10:15 AM<br />
Track IV<br />
Innovation in Games, Game Networks and Social Gaming &#8211; Massive User Communities and Commerce<br />
As the platforms become more robust, as broadband, mobile, social media and TV provide greater consumer interactive flexibility, games as a product, as a destination, as a network or community and as a force in commerce grows. The growing power of the network, the relationship between the technology and the consumer, is opening the door to an entirely new and more complex set of tools in designing a multi-layered gaming consumer experience. From the explosion in casual gaming to the dedicated hardcore gamer, the power of the network is redefining games and user engagement which is ultimately revolutionizing the bottom line of the industry.</em></p>
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		<title>America&#8217;s Newest Car Company Unveils Hybrid Fueled by the Internet</title>
		<link>http://www.electricsheepcompany.com/2009/04/americas-newest-car-company-unveils-hybrid-fueled-by-the-internet/</link>
		<comments>http://www.electricsheepcompany.com/2009/04/americas-newest-car-company-unveils-hybrid-fueled-by-the-internet/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 16:00:43 +0000</pubDate>
		<dc:creator>ESC</dc:creator>
				<category><![CDATA[Announcement]]></category>

		<guid isPermaLink="false">http://www.dev.electricsheepcompany.com/?p=65</guid>
		<description><![CDATA[RIDEMAKERZ announces their virtual world today!
ST. LOUIS, MO&#8211;(Marketwire &#8211; April 16, 2009) &#8211;  Today one of the most anticipated virtual worlds for kids, RIDEMAKERZ, officially shifts from test drive into high gear, allowing kids everywhere to take the wheel and spin into action at http://play.ridemakerz.com. The first-of-its-kind experience combines authentic cars, next gen technology, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ridemakerz.com/RZ/Default.aspx">RIDEMAKERZ</a> announces their virtual world today!</p>
<p style="padding-left: 30px;"><em>ST. LOUIS, MO&#8211;(Marketwire &#8211; April 16, 2009) &#8211;  Today one of the most anticipated virtual worlds for kids, RIDEMAKERZ, officially shifts from test drive into high gear, allowing kids everywhere to take the wheel and spin into action at <a href="http://play.ridemakerz.com">http://play.ridemakerz.com</a>. The first-of-its-kind experience combines authentic cars, next gen technology, super-charged games, and engaging and educational activities that fuel a whole new world of online and offline play focused on America&#8217;s fascination with cars. </em></p>
<p><a href="http://www.marketwire.com/press-release/Ridemakerz-975307.html">Read the entire announcement here.</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>ESC Speaking at GDC 2009</title>
		<link>http://www.electricsheepcompany.com/2009/03/esc-speaking-at-gdc-2009/</link>
		<comments>http://www.electricsheepcompany.com/2009/03/esc-speaking-at-gdc-2009/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 20:50:14 +0000</pubDate>
		<dc:creator>ESC</dc:creator>
				<category><![CDATA[Announcement]]></category>

		<guid isPermaLink="false">http://www.dev.electricsheepcompany.com/?p=61</guid>
		<description><![CDATA[You can listen to ESC&#8217;s CEO Sibley Verbeck and VP Giff Constable speak at GDC this March in San Francisco.  Please drop by and say hello!
Sibley Verbeck will be joining Lee Nadler, ZMO of Ridemakerz,  Tuesday (March 24, 2009)   2:45pm — 3:15pm
The Creation of a Kids&#8217; Virtual World &#8211; Real Data
RIDEMAKERZ and The [...]]]></description>
			<content:encoded><![CDATA[<p>You can listen to ESC&#8217;s CEO Sibley Verbeck and VP Giff Constable speak at GDC this March in San Francisco.  Please drop by and say hello!</p>
<p>Sibley Verbeck will be joining Lee Nadler, ZMO of Ridemakerz, <strong> </strong><span class="bodytext">Tuesday</span> (March 24, 2009)   2:45pm — 3:15pm</p>
<p style="padding-left: 30px;"><strong class="subhead">The Creation of a Kids&#8217; Virtual World &#8211; Real Data</strong></p>
<p style="padding-left: 30px;">RIDEMAKERZ and The Electric Sheep Company provide the most detailed presentation on how a kids&#8217; virtual world is created that has yet been given in public. This will describe the process, achievements, setbacks, and surprises that went into the design and production of the virtual world created in a collaboration by these two companies, from concept to this week&#8217;s full public launch. Most notably, the presentation will include full disclosure of metrics from the virtual world&#8217;s beta period, including the number of beta users, how they were attracted, response rates on marketing efforts, how many dropped off at each step of engagement, average use time and number of logins per user, and many other aggregate and detailed results rarely provided today.</p>
<p>Giff Constable will be joining a panel on <span class="bodytext">Tuesday</span> (March 24, 2009)   4:15pm — 5:00pm</p>
<p style="padding-left: 30px;"><em><strong class="subhead">Social Technologies and Virtual Worlds: Best Practices</strong></em></p>
<p style="padding-left: 30px;"><em>Web 2.0 social media practices are firmly entrenched in MMOs and virtual worlds. What are some of the best practices out there that might improve your users&#8217; social experience? Our panel will be looking at these questions: What best practices are in place in virtual worlds now? What learnings from social networking sites can be applied to virtual worlds, introducing new technologies and social interaction mechanisms? What can we do to improve the social experience of our users, creating new interactions and new content, and thus improve their satisfaction with our worlds?</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mattel, MTV Networks, IBM and Electric Sheep Company Executives to Keynote Virtual Worlds 2008 In New York On April 3-4, 2008</title>
		<link>http://www.electricsheepcompany.com/2008/03/mattel-mtv-networks-ibm-and-electric-sheep-company-executives-to-keynote-virtual-worlds-2008-in-new-york-on-april-3-4-2008/</link>
		<comments>http://www.electricsheepcompany.com/2008/03/mattel-mtv-networks-ibm-and-electric-sheep-company-executives-to-keynote-virtual-worlds-2008-in-new-york-on-april-3-4-2008/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 20:27:15 +0000</pubDate>
		<dc:creator>ESC</dc:creator>
				<category><![CDATA[Announcement]]></category>

		<guid isPermaLink="false">http://www.dev.electricsheepcompany.com/?p=51</guid>
		<description><![CDATA[Keynotes for the Virtual Worlds 2008 conference include:
- Charles Scothon, General Manager &#38; SVP, Girls Mattel Brands, Mattel,        Inc.
- Rosie O’Neill, Senior Brand Manager, Barbie        Tech, Mattel, Inc.
- Jeffrey B. Yapp, Executive Vice President, MTV Networks Music &#38; Logo   [...]]]></description>
			<content:encoded><![CDATA[<p style="padding-left: 30px;">Keynotes for the Virtual Worlds 2008 conference include:</p>
<p style="padding-left: 30px;">- Charles Scothon, General Manager &amp; SVP, Girls Mattel Brands, Mattel,        Inc.</p>
<p style="padding-left: 30px;">- Rosie O<span id="bwanpa3">’</span>Neill, Senior Brand Manager, Barbie        Tech, Mattel, Inc.</p>
<p style="padding-left: 30px;">- Jeffrey B. Yapp, Executive Vice President, MTV Networks Music &amp; Logo        Enterprise Group</p>
<p style="padding-left: 30px;">- Sibley Verbeck, CEO, The Electric Sheep Company</p>
<p style="padding-left: 30px;">- Kyra E. Reppen, Senior Vice President &amp; General Manager, Neopets</p>
<p style="padding-left: 30px;">- Steve Mortinger, VP &amp; Associate General Counsel, Systems and        Technology Group, IBM.</p>
<p><a href="http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20080313005338&amp;newsLang=en">Read the full release here.</a></p>
]]></content:encoded>
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