America’s Newest Car Company Unveils Hybrid Fueled by the Internet

April 16, 2009

RIDEMAKERZ announces their virtual world today!
ST. LOUIS, MO–(Marketwire – April 16, 2009) – Today one of the most anticipated virtual worlds for kids, RIDEMAKERZ, officially shifts from test drive into high gear, allowing kids everywhere to take the wheel and spin into action at http://play.ridemakerz.com. The first-of-its-kind experience combines authentic cars, next gen technology,
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ESC Speaking at GDC 2009

March 1, 2009

You can listen to ESC’s CEO Sibley Verbeck and VP Giff Constable speak at GDC this March in San Francisco.  Please drop by and say hello!
Sibley Verbeck will be joining Lee Nadler, ZMO of Ridemakerz, Tuesday (March 24, 2009)   2:45pm — 3:15pm
The Creation of a Kids’ Virtual World – Real Data
RIDEMAKERZ and The
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TechCrunch: Ridemakerz Builds a Virtual World For Boys Filled With Its Toy Cars

December 4, 2008

TechCrunch covers the announcement of the RIDEMAKERZ virtual world, built upon ESC’s WebFlock platform.
The virtual world is a combination of a social network, video games, and a complex inventory system. Boys can design their own virtual cars online just like they can in the store. Electric Sheep took CAD files of all the body designs
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Hollywood Reporter: ‘L Word’ virtual world in works

July 17, 2008

Hollywood Reporter covers the creation of a Web-based virtual space for the hit show The L Word on SHOWTIME Networks.
Showtime has inked a deal with virtual world technology company The Electric Sheep Company to create a standalone Web-based virtual world for drama series “The L Word.” The L Word virtual world, which begins testing next
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TechCrunch on WebFlock Launch

July 17, 2008

TechCrunch covered the launch of ESC’s new Flash-based virtual world platform. As Eric Schoenberg writes:
WebFlock worlds are private-label virtual environments targeted at big brands who want to have a 3D presence online that is more accessible than worlds like Second Life, which require a separate software download. Although we’ve seen $345 million invested in virtual-world
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