The Electric Sheep Company provides a full suite of services across
strategy, design, production, and technology. Our mission is to
combine the best of virtual worlds, casual games, and social
networking to create great products and marketing efforts on behalf of
our clients. We develop for a wide range of needs and budgets; from
rich multi-million-dollar virtual worlds to lightweight, highly
targeted Web spaces and everything in between.
ESC offers our clients structured consulting engagements around experience design, technology and platform analysis, business model analysis, and production budgeting and scoping.
Experience design encompasses everything from avatar design to storylines to first user experiences, game structure, and virtual economic models. Our Emmy Award-winning experience designers are responsible for online experiences such as Virtual Laguna Beach, Virtual CSI: NY, and The L Word in Second Life, as well as projects for a wide range of Fortune 500 clients and brands.
ESC offers a full range of production services, including:
No single virtual world technology fits every need or situation. ESC's approach is platform agile, and we believe our clients should fit technology to business needs rather than the other way around. We have developed virtual world experiences using a wide range of platforms, including our proprietary WebFlock application and underlying platform, Second Life, There.com, Wonderland, Metaplace, and other web- and download-based technologies.
ESC has developed a proprietary virtual world platform that provides the backbone both for multi-million-dollar virtual worlds as well as the WebFlock application. WebFlock provides out-of-the-box capabilities for private-labeled, Web-based virtual spaces. For more information on WebFlock, click here.
Our R&D team stays at the forefront of emerging technologies, continually reviewing new platforms, industry breakthroughs, and business models. For more information on our approach, you can request our white paper, "Technology Evaluation for Marketing and Entertainment Virtual Worlds."